How This Works:
Each box on this page represents a gig I've worked on. Click on the boxes to see a work sample from those gigs. Want to see videos? Go to the Videos page. Questions or comments? Head to the Contact page and fire away! Ready? Go!
Each box on this page represents a gig I've worked on. Click on the boxes to see a work sample from those gigs. Want to see videos? Go to the Videos page. Questions or comments? Head to the Contact page and fire away! Ready? Go!
Founding partner of a full-service transmedia company that creates custom campaigns, solutions, and community building for businesses looking to branch out from the traditional. Established 2009. Dog Tale Media
Via Primal Math/Skypath Media - Designed weekly puzzles for kids and parents to solve together on a large webzine. Primal Math archive
Client: Columbia Climate Center via WriterGuy. FutureCoast explored climate-change by recovering voicemails from our possible futures. It was a part of an initiative from the PoLAR group at Columbia University.
Client: The Shadow Gang. Charted and sanity checked a transmedia experience designed to showcase a new digital experience platform. TheShadowGang.com
Client: Sony Santa Monica via Real Pie. Game and puzzle design for the online experience accompanying the release of a major video game. GodOfWar.playstation.com.
Client: Discovery Channel. Community management, social media response, and writing for a campaign promoting the premiere of a new television series. IsItaDeadlyAffair.com
Client: General Electric. Online and on-site research creating missions for modern day treasure hunting mobile app. GEWonderground.com
Client: A&E Television via Campfire. Developed puzzles embedded within text pieces for campaign to market a television miniseries. Dark Score Stories Winner: 2012 Webby Honoree for Television; IAC Award for Best Media Website, Outstanding Achievement in Internet Advertising.
View Puzzle Master, Bag of Bones (Dark Score Stories) * (2011)
Client: Egmont UK via The Shadow Gang. Constructed puzzles for four month ARG; managed player community across forums, email, Twitter, and Facebook for the duration of the ARG. NexusHumanus.com
Client: Ford, via Dog Tale Media/Undercurrent. With team, handled social media, support, challenges, and other tasks for interactive reality show. FocusRally.com
Culture Hacker for The WorkBook Project - Co-host a weekly podcast and contribute articles on transmedia, ARGs, and other items of interest.
Client: THQ, via Campfire. Wrote future biographies and audio scripts to accompany launch of major video game.
Client: Cisco, via Juxt Interactive, via No Mimes Media. Wrote video/audio scripts, blog entries, and other copy for a corporate building ARG for Cisco. * Winner, One Show Merit Award - Other Branded Entertainment
Client: HBO via Campfire. Wrote blog copy and video scripts for campaign promoting Season 2 of HBO's "True Blood." ~~Many videos embedded - please click through~~ * Winner, People's Voice Integrated Webby Award, Effie Award
Client: Institute for the Future/United Cerebral Palsy/AARP via Writerguy. Played character; vetted and responded to audience-submitted stories in a serious game. RubysBequest.com
Austin: “You’re Living in Your Own Private Branded Entertainment Experience” Our panel engaged the audience in an ARG, then discussed methods and best practices. Podcast available here.
Client: Verizon via Campfire. Wrote blog, ad, and other copy for campaign promoting Verizon FiOS. * Winner, 3 Mixx awards and AdWeek Buzz Award, Best Integrated Campaign
Client: EA Games via Deep Focus. Developed puzzles for a campaign promoting a highly-anticipated video game. NoKnownSurvivors.com * Winner, 2009 Communicator Award of Excellence
Client: HBO via Campfire. Wrote blog content; managed online community for campaign promoting HBO's "True Blood." BloodCopy.com
Client: Random House via Deep Focus. Developed puzzles for website promoting the next book in Eragon series. VroengardAcademy.com * 2009 winner, Communicator Award of Excellence
Houston: “ARG WTF? An Introduction to the Concepts of Alternate Reality Gaming” Introduced a sci-fi/fantasy crowd to the care and feeding of ARGs.
Austin: “Cross-Media Cross-Pollination: Mashing Up Video Games and ARGs” Discussed lessons video games and ARGs can learn from each other. Podcast available here.
Client: USA Network via Campfire. Wrote video scripts, blog entries, forum entries, emails, newsletters, SMS messages, and other copy for campaign promoting season premiere for "The 4400." ~~Many videos embedded - please click through~~
Client: ITVS via Writerguy. Vetted/ranked/responded to hundreds of user-submitted written, audio, and video entries. WorldWithoutOil.org * 2008 winner, SXSWi Web Awards, Activism
Client: Magnolia Pictures via ARG Studios. Wrote two characters for campaign promoting the U.S. premiere of Korean film "The Host."
Wrote news and feature articles relating to ARGs. Interviewed game designers. Covered interactive conferences. Scouted for news items. Filtered news tips. Assigned stories.
Client: Dreamworks via Chelsea Pictures. Vetted 100 puzzles designed for campaign to promote the release of a feature film.
Client: ARG Studios (Dave Szulborski). Wrote the character of Sarah Wyatt, a librarian and artist. Designed and remodeled websites. Manipulated images, installed blog software, managed email and websites.
Client: Team Omnifam (Independent ARG). Blogged, wrote newspaper articles, incidental site content, tweaked images, installed blog software, and proof-read material.
Client: Dave Szulborski (Independent ARG). Played four characters, including obsessed killer. Wrote poetry, emails, and editorials. Designed puzzles, installed/customized blogs, proof-read, and managed sites.
Client:Dave Szulborski (Independent ARG). Played Ed Vargas/Amanda Graves. Wrote blogs, emails, IM/phone scripts, puzzles, poetry, news articles, and site content. Proof-read content and created websites.