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How This Works:

Each box on this page represents a gig I've worked on. Click on the boxes to see a work sample from those gigs. Want to see videos? Go to the Videos page. Questions or comments? Head to the Contact page and fire away! Ready? Go!

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Partner, Dog Tale Media (2009-Present) thumbnail image

Partner, Dog Tale Media (2009-Present)

Founding partner of a full-service transmedia company that creates custom campaigns, solutions, and community building for businesses looking to branch out from the traditional. Established 2009. Dog Tale Media

View Partner, Dog Tale Media (2009-Present)

Writer and Community Manager, Future Coast (2013-2014) thumbnail image

Writer and Community Manager, Future Coast (2013-2014)

Client: Columbia Climate Center via WriterGuy. FutureCoast explored climate-change by recovering voicemails from our possible futures. It was a part of an initiative from the PoLAR group at Columbia University.

View Writer and Community Manager, Future Coast (2013-2014)

Game Design, Umbrella Sword (2012) thumbnail image

Game Design, Umbrella Sword (2012)

Client: The Shadow Gang. Charted and sanity checked a transmedia experience designed to showcase a new digital experience platform. TheShadowGang.com

View Game Design, Umbrella Sword (2012)

Puzzle Designer, God of War Ascension Online (2012) thumbnail image

Puzzle Designer, God of War Ascension Online (2012)

Client: Sony Santa Monica via Real Pie. Game and puzzle design for the online experience accompanying the release of a major video game. GodOfWar.playstation.com.

View Puzzle Designer, God of War Ascension Online (2012)

Community Manager/Writer, Deadly Affairs (2012) thumbnail image

Community Manager/Writer, Deadly Affairs (2012)

Client: Discovery Channel. Community management, social media response, and writing for a campaign promoting the premiere of a new television series. IsItaDeadlyAffair.com

View Community Manager/Writer, Deadly Affairs (2012)

Mission Creator, Wonderground (2012) thumbnail image

Mission Creator, Wonderground (2012)

Client: General Electric. Online and on-site research creating missions for modern day treasure hunting mobile app. GEWonderground.com

View Mission Creator, Wonderground (2012)

Puzzle Master, Bag of Bones (Dark Score Stories) * (2011) thumbnail image

Puzzle Master, Bag of Bones (Dark Score Stories) * (2011)

Client: A&E Television via Campfire. Developed puzzles embedded within text pieces for campaign to market a television miniseries. Dark Score Stories Winner: 2012 Webby Honoree for Television; IAC Award for Best Media Website, Outstanding Achievement in Internet Advertising.

View Puzzle Master, Bag of Bones (Dark Score Stories) * (2011)

Game Design/Community Management, BZRK (2011) thumbnail image

Game Design/Community Management, BZRK (2011)

Client: Egmont UK via The Shadow Gang. Constructed puzzles for four month ARG; managed player community across forums, email, Twitter, and Facebook for the duration of the ARG. NexusHumanus.com

View Game Design/Community Management, BZRK (2011)

Community Manager, Focus Rally: America (2011) thumbnail image

Community Manager, Focus Rally: America (2011)

Client: Ford, via Dog Tale Media/Undercurrent. With  team,  handled  social  media,  support,  challenges,  and  other  tasks  for  interactive  reality  show.  FocusRally.com

View Community Manager, Focus Rally: America (2011)

Co-Host and Contributor, WorkBook Project (2009-2012) thumbnail image

Co-Host and Contributor, WorkBook Project (2009-2012)

Culture Hacker for The WorkBook Project - Co-host a weekly podcast and contribute articles on transmedia, ARGs, and other items of interest.

View Co-Host and Contributor, WorkBook Project (2009-2012)

Writer, Homefront (2010) thumbnail image

Writer, Homefront (2010)

Client: THQ, via Campfire. Wrote future biographies and audio scripts to accompany launch of major video game.

View Writer, Homefront (2010)

Writer, The Hunt * (2010) thumbnail image

Writer, The Hunt * (2010)

Client: Cisco, via Juxt Interactive, via No Mimes Media. Wrote video/audio scripts, blog entries, and other copy for a corporate building ARG for Cisco. * Winner, One Show Merit Award - Other Branded Entertainment

View Writer, The Hunt * (2010)

Writer, BloodCopy.Com (2009) * ~~ thumbnail image

Writer, BloodCopy.Com (2009) * ~~

Client: HBO via Campfire. Wrote blog copy and video scripts for campaign promoting Season 2 of HBO's "True Blood." ~~Many videos embedded - please click through~~ * Winner, People's Voice Integrated Webby Award, Effie Award

View Writer, BloodCopy.Com (2009) * ~~

Community Facilitator, Ruby’s Bequest (2009) thumbnail image

Community Facilitator, Ruby’s Bequest (2009)

Client: Institute for the Future/United Cerebral Palsy/AARP via Writerguy. Played character; vetted and responded to audience-submitted stories in a serious game. RubysBequest.com

View Community Facilitator, Ruby’s Bequest (2009)

SXSWi Panel (2009) thumbnail image

SXSWi Panel (2009)

Austin: “You’re Living in Your Own Private Branded Entertainment Experience” Our panel engaged the audience in an ARG, then discussed methods and best practices. Podcast available here.

View SXSWi Panel (2009)

Writer, My Home 2.0 (2008) * thumbnail image

Writer, My Home 2.0 (2008) *

Client: Verizon via Campfire. Wrote blog, ad, and other copy for campaign promoting Verizon FiOS. * Winner, 3 Mixx awards and AdWeek Buzz Award, Best Integrated Campaign

View Writer, My Home 2.0 (2008) *

Puzzle Developer, Dead Space (2008) * thumbnail image

Puzzle Developer, Dead Space (2008) *

Client: EA Games via Deep Focus. Developed puzzles for a campaign promoting a highly-anticipated video game. NoKnownSurvivors.com * Winner, 2009 Communicator Award of Excellence

View Puzzle Developer, Dead Space (2008) *

Writer/Community Manager, BloodCopy.com (2008) * thumbnail image

Writer/Community Manager, BloodCopy.com (2008) *

Client: HBO via Campfire. Wrote blog content; managed online community for campaign promoting HBO's "True Blood." BloodCopy.com

View Writer/Community Manager, BloodCopy.com (2008) *

Puzzle Developer, Vroengard Academy (2008) * thumbnail image

Puzzle Developer, Vroengard Academy (2008) *

Client: Random House via Deep Focus. Developed puzzles for website promoting the next book in Eragon series. VroengardAcademy.com * 2009 winner, Communicator Award of Excellence

View Puzzle Developer, Vroengard Academy (2008) *

ApolloCon panel (2008) thumbnail image

ApolloCon panel (2008)

Houston: “ARG WTF? An Introduction to the Concepts of Alternate Reality Gaming” Introduced a sci-fi/fantasy crowd to the care and feeding of ARGs.

View ApolloCon panel (2008)

SXSWi panel (2008) thumbnail image

SXSWi panel (2008)

Austin: “Cross-Media Cross-Pollination: Mashing Up Video Games and ARGs” Discussed lessons video games and ARGs can learn from each other. Podcast available here.

View SXSWi panel (2008)

Writer/Head Writer, The Battle Over Promicin (2007) ~~ thumbnail image

Writer/Head Writer, The Battle Over Promicin (2007) ~~

Client: USA Network via Campfire. Wrote video scripts, blog entries, forum entries, emails, newsletters, SMS messages, and other copy for campaign promoting season premiere for "The 4400." ~~Many videos embedded - please click through~~

View Writer/Head Writer, The Battle Over Promicin (2007) ~~

Community Liaison, World Without Oil (2007) * thumbnail image

Community Liaison, World Without Oil (2007) *

Client: ITVS via Writerguy. Vetted/ranked/responded to hundreds of user-submitted written, audio, and video entries. WorldWithoutOil.org * 2008 winner, SXSWi Web Awards, Activism

View Community Liaison, World Without Oil (2007) *

Writer, Unnatural Selection (2007) thumbnail image

Writer, Unnatural Selection (2007)

Client: Magnolia Pictures via ARG Studios. Wrote two characters for campaign promoting the U.S. premiere of Korean film "The Host."

View Writer, Unnatural Selection (2007)

Staff Writer/Associate Editor, ARGN.com (2005-2007) thumbnail image

Staff Writer/Associate Editor, ARGN.com (2005-2007)

Wrote news and feature articles relating to ARGs. Interviewed game designers. Covered interactive conferences. Scouted for news items. Filtered news tips. Assigned stories.

View Staff Writer/Associate Editor, ARGN.com (2005-2007)

Contractor, “Over the Hedge” Extended Reality (2006) thumbnail image

Contractor, “Over the Hedge” Extended Reality (2006)

Client: Dreamworks via Chelsea Pictures. Vetted 100 puzzles designed for campaign to promote the release of a feature film.

View Contractor, “Over the Hedge” Extended Reality (2006)

Writer/Designer, Catching the Wish ARG (2006) thumbnail image

Writer/Designer, Catching the Wish ARG (2006)

Client: ARG Studios (Dave Szulborski). Wrote the character of Sarah Wyatt, a librarian and artist. Designed and remodeled websites. Manipulated images, installed blog software, managed email and websites.

View Writer/Designer, Catching the Wish ARG (2006)

Writer/Designer, Omnifam ARG (2005) thumbnail image

Writer/Designer, Omnifam ARG (2005)

Client: Team Omnifam (Independent ARG). Blogged, wrote newspaper articles, incidental site content, tweaked images, installed blog software, and proof-read material.

View Writer/Designer, Omnifam ARG (2005)

Writer/Designer, ARGTalk (2005) thumbnail image

Writer/Designer, ARGTalk (2005)

Client: Dave Szulborski (Independent ARG). Played four characters, including obsessed killer. Wrote poetry, emails, and editorials. Designed puzzles, installed/customized blogs, proof-read, and managed sites.

View Writer/Designer, ARGTalk (2005)

Writer/Designer, Dread House/Urban Hunt (2004) thumbnail image

Writer/Designer, Dread House/Urban Hunt (2004)

Client:Dave Szulborski (Independent ARG). Played Ed Vargas/Amanda Graves. Wrote blogs, emails, IM/phone scripts, puzzles, poetry, news articles, and site content. Proof-read content and created websites.

View Writer/Designer, Dread House/Urban Hunt (2004)

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